san francisco, california _ lab, seminar and workshop blog with posts by Jason Kelly Johnson, students and collaborators exploring promiscuous new ecologies brought forth by the rapid release of advanced computation into the physical realm
Wednesday, March 02, 2011
interactive soundwave wall
Labels:
firefly,
Grasshopper,
interactive wall,
olya,
Pam,
Processing,
Salar,
soundwave
Tuesday, March 01, 2011
Noisy Sponges
Labels:
Arduino,
Digo Lima,
Emilie A.,
FAB,
Matt Mochizuki,
MikeB,
Myoung,
piezo speaker
Com:2 Processing in Grasshopper
A reactive surface based on inputs from a pixilated image in contrast of that image. Using Processing, Grasshopper, 5 servos, leds
Labels:
Carmen S,
Grasshopper,
leds,
Processing,
Reactive Surface,
Sean S. Jeremy,
servos
Wii Joystick controls Cube
Labels:
Arduino,
Digo Lima,
Emilie A.,
FAB,
Matt Mochizuki,
MikeB,
Myoung,
wii joystick
Sunday, February 27, 2011
Sponge Field
Here we opperate on a field of lines. Manipulation of an attractor that deforms a regular field is controlled through the interaction with a sponge - because squeezing sponges is fun!
Asymmetrical Symmetry Drawing
Here we play an endless drawing game. The graphical production can be seen as a blind diagram or representation of the interaction of the players throughout the "match".
Labels:
asymmetrical symmetry,
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
A-MAZE-ING
through arduino and firefly, we were able to create a maze based game where 1 or 2 users must control the intensity of their squeeze on a sponge in order to direct and point and draw a line through a simple maze. This game utilize the discovery, intuitive, and exploratory qualities of successful games.
Labels:
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
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