san francisco, california _ lab, seminar and workshop blog with posts by Jason Kelly Johnson, students and collaborators exploring promiscuous new ecologies brought forth by the rapid release of advanced computation into the physical realm
Showing posts with label Digo Lima. Show all posts
Showing posts with label Digo Lima. Show all posts
Tuesday, May 10, 2011
Wednesday, May 04, 2011
FAB: ParkPixel - Rover
Here is the base "rover" for the ParkPixel. It will be initiated by a lack of sunlight and turn on. it avoids hitting walls in front of it via a proximity sensor.
FAB: ParkPixel - Humidity Register
The following LED strip registers and represents the relative humidity of the soil in the potted plant within the ParkPixel
Tuesday, March 01, 2011
Noisy Sponges
Labels:
Arduino,
Digo Lima,
Emilie A.,
FAB,
Matt Mochizuki,
MikeB,
Myoung,
piezo speaker
Wii Joystick controls Cube
Labels:
Arduino,
Digo Lima,
Emilie A.,
FAB,
Matt Mochizuki,
MikeB,
Myoung,
wii joystick
Sunday, February 27, 2011
Sponge Field
Here we opperate on a field of lines. Manipulation of an attractor that deforms a regular field is controlled through the interaction with a sponge - because squeezing sponges is fun!
Asymmetrical Symmetry Drawing
Here we play an endless drawing game. The graphical production can be seen as a blind diagram or representation of the interaction of the players throughout the "match".
Labels:
asymmetrical symmetry,
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
A-MAZE-ING
through arduino and firefly, we were able to create a maze based game where 1 or 2 users must control the intensity of their squeeze on a sponge in order to direct and point and draw a line through a simple maze. This game utilize the discovery, intuitive, and exploratory qualities of successful games.
Labels:
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
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