Here we opperate on a field of lines. Manipulation of an attractor that deforms a regular field is controlled through the interaction with a sponge - because squeezing sponges is fun!
san francisco, california _ lab, seminar and workshop blog with posts by Jason Kelly Johnson, students and collaborators exploring promiscuous new ecologies brought forth by the rapid release of advanced computation into the physical realm
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Sunday, February 27, 2011
Asymmetrical Symmetry Drawing
Here we play an endless drawing game. The graphical production can be seen as a blind diagram or representation of the interaction of the players throughout the "match".
Labels:
asymmetrical symmetry,
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
A-MAZE-ING
through arduino and firefly, we were able to create a maze based game where 1 or 2 users must control the intensity of their squeeze on a sponge in order to direct and point and draw a line through a simple maze. This game utilize the discovery, intuitive, and exploratory qualities of successful games.
Labels:
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
Thursday, January 27, 2011
Snow Bells
This game uses a camera to visualize users in a space and then allows them to nock these snowflakes. each user produces a unique sound when they pop a snow flake. Merry Christmas!
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