Showing posts with label mike v. Show all posts
Showing posts with label mike v. Show all posts

Tuesday, May 10, 2011

EAT.2 (pollution visualization and neutralizatrion)

EAT.2 (pollution visualization and neutralizatrion)







Everyday in the city we are exposed to invisible pollution. As the concrete jungle expands ever onward into the suburbs, our opportunities for this pollution to be nullified slowly disappear. The delicate balance is quickly ceasing to be.

This project is halfway between a lesson and a solution. It senses the solution we do not see and demands attention, showing us the harm we do ourselves by simply walking ourselves or our children down the street.

At the same time an object that warns is no match for indifference, so it acts upon its acquired data. There are two states of this project 1) urban furniture, and 2) a garden. It can be one or the other depending on which holds the greatest importance in the environment in which it is placed.

In an environment with little co2 measured, it is a stool. Sitting along the sidewalk for people waiting for the bus or weary from their city stroll.

In an environment with much co2 it is a garden; taking advantage of the co2 to feed its plants which sit below the machine. When it opens out and allows the garden, the plants prosper. When it is closed as a stool the plants sit dormant; their growth stunted by the few nutrients and little sun. Like grass growing beneath a rock; the plants would be albino and small.

Every hour the decision is made, open or closed? Light or shade? seat or obstacle? All along the sidewalk they sit. Closed and respectful or open and expanded, taking up sidewalk space to nurture their inhabitants and to save those who grumble as they walk around.

Would you grumble? Yes it's in your way, but because it's in your way that means the air you breathe is toxic, and its trying to help. So maybe you stop mid-grumble and decide to write to your senator, or go to the beach this weekend, or boycott the factory down the road.

Imagine them, in LA, sprawling out on the sidewalks with all sorts of plants growing feet high and birds visiting, because the structure never closes. Or in San Diego, with the ocean breeze howling around the barren robots, posed to seat you at your whim. Maybe you would never know what they would be otherwise.

The city would change because it needed to change, and that active response would point out to us that we need to change too.

Wednesday, April 20, 2011

pollution visualization and neutralization (EAT)


Pollution in the city is something that people often think of as an abstract idea, rather than something that directly and immediately affects them. While many urban dwellers become greatly concerned about certain toxins, or worry about the larger effects of pollution on the planet, they will often expose themselves to potentially deadly levels of pollution on a daily basis without giving it much thought. Diesel powered buses, for example, leave a
cloud of particulate matter and toxic gasses in their wake; people walking down a sidewalk or waiting at a bus stop might be put off by the smell, but not consider that they are breathing air that would kill them if it didn't
drift away.

This project is a response to these local, everyday exposures to pollution in the city. A number of objects are scattered throughout the city, along sidewalks and in public parks. Conspicuous but innocuous looking, they house sensors that track the level of pollution at their location. When the sensors in one of these objects senses that the environment has become too polluted - say from a passing car - they take action. The machine opens and
spreads out over the sidewalk, exposing a surface of CO2-removing greenery concealed within, symbolically cleaning the air. Audible warnings and flashing lights let people know that the air is unsafe to breath, while the spreading legs force people to walk around the site, or wait for the air to clear before entering. By providing a conspicuous signal to passerbys that something is wrong, the project raises awareness of the levels of pollution exposure within the urban environment. With numerous devices spread throughout the city, moving sources of heavy pollution can be tracked and mapped in real space, and differences between neighborhoods can potentially
be mapped in real time.

Tuesday, March 01, 2011

Proximity sensing interactive wall




Using Arduino, servo, and proximity sensor to push and pull a surface based on proximity of objects to sensor


Tuesday, February 22, 2011

Light Aperture




Team: Mike Vargas, Salar Safaei