Here we play an endless drawing game. The graphical production can be seen as a blind diagram or representation of the interaction of the players throughout the "match".
san francisco, california _ lab, seminar and workshop blog with posts by Jason Kelly Johnson, students and collaborators exploring promiscuous new ecologies brought forth by the rapid release of advanced computation into the physical realm
Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts
Sunday, February 27, 2011
A-MAZE-ING
through arduino and firefly, we were able to create a maze based game where 1 or 2 users must control the intensity of their squeeze on a sponge in order to direct and point and draw a line through a simple maze. This game utilize the discovery, intuitive, and exploratory qualities of successful games.
Labels:
Digo Lima,
drawing,
FAB,
game,
Matt Mochizuki,
representation
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