Showing posts with label Matt Mochizuki. Show all posts
Showing posts with label Matt Mochizuki. Show all posts

Wednesday, May 04, 2011

FAB: ParkPixel - Rover


Here is the base "rover" for the ParkPixel. It will be initiated by a lack of sunlight and turn on. it avoids hitting walls in front of it via a proximity sensor.

FAB: ParkPixel - Humidity Register



The following LED strip registers and represents the relative humidity of the soil in the potted plant within the ParkPixel

Sunday, February 27, 2011

Sponge Field



Here we opperate on a field of lines. Manipulation of an attractor that deforms a regular field is controlled through the interaction with a sponge - because squeezing sponges is fun!

Asymmetrical Symmetry Drawing



Here we play an endless drawing game. The graphical production can be seen as a blind diagram or representation of the interaction of the players throughout the "match".

A-MAZE-ING



through arduino and firefly, we were able to create a maze based game where 1 or 2 users must control the intensity of their squeeze on a sponge in order to direct and point and draw a line through a simple maze. This game utilize the discovery, intuitive, and exploratory qualities of successful games.